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SEQUENCES (2) of the EVEN CHANCES
Winning and Losing sequences
Total number of spins investigated: 362021
Total number of ZEROS: 9731
Get a zipped copy: seqevch1.zip
These tables show all sequences (incl single) found in the files - winning (continous hits) and
losing (continous misses incl zeros) - for all even chances including all possible combinations.
The winning and losing sequences were regarded ended as follows:
For SINGLE chances (for example Black or Odd) a winning sequence was ended when the opposite outcome hit.
A losing sequence was ended on a hit.
For DOUBLE chances (for example Red + Low or High + Even) a winning sequence was ended when
the complete opposite double outcome hit. For example Red + Low ends only when Black + High hits.
A result of Red + High or Black + Low is regarded "null", nothing, because of the fact that
if a bet was made, the net result would be zero. A losing sequence was ended, consequently, only at an
exact hit.
For TRIPLE chances (for example Red + Low + Odd or Black + Low + Even) a loss or a win was calculated
in consequence with the above, for double chances, so that a bet would show if the outcome was a
winner or loser. For example, when Red + Low + Even hits (number 14 for example) the following combinations
are winning: Red+Low+Even (+3), Red+Low+Odd (+1), Red+High+Even (+1) Black+Low+Even (+1). The following
are losing: Black+High+Odd (-3), Black+High+Even (-1), Black+Low+Odd (-1), Red+High+Odd (-1).
All WINNING sequences were ended whenever a zero hit.
Common for all was that when an end-of-day / end-of-file was reached, the on-going sequence was
simply terminated and entered into the table at the appropriate length.
Only the full days files were used.
REMEMBER: The results reflect only the files used for the test!
And here are the test results!
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