FREE SYSTEMS
Mr Oops Roulette site ~ FREE ROULETTE SYSTEMS: Bias / Sector / Hot Numbers
MAIN
STATISTICS
TEST DEPT.
REVIEWS
FREE SYSTEMS
DOWNLOAD
?
Money Manage
Bias/Sect/Hot
Dozen & Column
 
Mr Oops Proudly Presents...

DETECTOR

Created by Bob Gordon, PO Box 1107, Wangara, Western Australia, 6027
Email address: rgordon@servcom.net.au



The purpose and aim of this method was to detect as early as possible any sort of bias in the wheel, and get on the good numbers before they came out. Going through 100's of old scorecards, there were certain trends that I noticed, prior to certain numbers coming out on good runs.

What I finally did was to draw up certain rules, so that a definitive plan could be followed.

RULES
1. Record the results of 60 spins off 4 different tables.

2. When you have recorded approximately 50, start to mark a score card with the results, as in Fig 1 (click).

3. Do your final update after 60 spins, then quickly select the wheel which you will be playing.
Top of Page

4. Select one of the wheels where at least 4 numbers, together on the wheel, have come out at least twice.
They must be bordered, both sides by numbers that have only been out a maximum of once.

5. You may have only 4 numbers in a group like this or even 7 or 8 numbers together.
You may also have 2 groups like this, on the same wheel.
What you do is bet on all the numbers in the group, or groups, straight up for the next 30 spins.

6. Do not select a table where there are more than 2 groups.

7. Each group must include at least 1 number that has been out at least 3 times. If you have a group of 4 numbers and they all have been out just twice, avoid this one.
Top of Page

8. A group that has 6 or 7 numbers must have at least 3 numbers that have been out at least 3 times.
A group with 8 or 9 numbers must have at least 4 numbers that have been out at least 3 times.

9. Do not go past 30 spins, because this has been calculated so that if you are playing 4 numbers, as an example, and they each come out just once, you will still be up in profit. And should there be a possibility of a bad run developing then this will prevent too much damage to your bank.

10. Put all your winnings back into your bank.

11. Start with a $500 bank, with a backup of $500 if you are starting off playing with $5 chips
If you are starting off playing with $2 chips then you would need a bank of $200, with a backup of $200.
This backup is just incase you hit a poor run during your initial start up. Later on, your ever increasing bank, should cover any slip ups.

12. Every time you double your bank double your bet.
When your bank has reached $3,000, play every game thereafter with $25 chips, unless the bank drops below $2,500 after the 30 spins have been played, in which case go back to $20 chips.
Top of Page

RESULTS OF 15 GENUINE CASINO GAMES.
Game | Numbers | Chosen | Result    | Units     | Profit   |  Bank
     |         |        | Units +/- | value ($) | Loss ($) |  $500
-------------------------------------------------------------------
 1        4        5         + 55         5         + 275      775
 2        5        5         + 30         5         + 150      925
 3        7       10        + 150         5         + 750     1675
 4        5        7        + 102        10        + 1020     2695
 5        6        5            0        20             0     2695
 6        5        4          - 6        20         - 120     2475
 7        5        8        + 138        20        + 2760     5230
 8        4        4         + 24        25         + 600     5830
 9        9        7         - 18        25         - 450     5380
10        4        6         + 96        25        + 2400     7780
11        4        4         + 24        25         + 600     8380
12        5        5         + 30        25         + 750     9130
13        6        5            0        25             0     9130
14        4        6         + 96        25        + 2400    11530
15        4        4         + 24        25         + 600    12130
Top of Page

RESULTS OF 24 GENUINE CASINO GAMES.
Game | Numbers | Chosen | Result    | Units     | Profit   |  Bank
     |         |        | Units +/- | value ($) | Loss ($) |  $500
-------------------------------------------------------------------
 1        7        9        + 114         5         + 570     1070
 2        8       14        + 264        10        + 2640     3710
 3        4        7        + 132        25        + 3300     7010
 4        4        3         - 12        25         - 300     6710
 5        6        8        + 108        25        + 2700     9410
 6        9        6         - 54        25        - 1350     8060
 7        4        6         + 96        25        + 2400    10460
 8       10        9         + 24        25         + 600    11060
 9        4        0        - 120        25        - 3000     8060
10        9        7         - 18        25         - 450     7610
11        6        4         - 36        25         - 900     6710
12        9        8         + 18        25         + 450     7160
13        4        3         - 12        25         - 300     6860
14        5        4          - 6        25         - 150     6710
15        4        4         + 24        25         + 600     7310
16        4        2         - 48        25        - 1200     6110
17        5        4          - 6        25         - 150     5960
18        4        2         - 48        25        - 1200     4760
19        5        5         + 30        25         + 750     5510
20        4        4         + 24        25         + 600     6110
21        4        2         - 48        25        - 1200     4910
22        4        5         + 60        25        + 1500     6410
23        7        6          + 6        25         + 150     6560
24        5        5         + 30        25         + 750     7310
Main  Statistics  Test Dept.  Reviews  Free Systems  Download  Top of Page

Pages in the
FREE SYSTEMS -
BIAS / SECT / HOT area:

Bias Basics 
Detector
Pivot / Leader
Quick Signature



If not stated otherwise: All contents of this page is Copyright © 1999-2000 by XerxX and may not be copied and/or distributed by any means for any reason. Please read the Privacy Policy and the Disclaimer. Thank you!
"Mr Oops' Roulette Site" is for non-commercial informational purposes only.

Mr Oops' site design & HTML coding by Erik of XerxX Please report errors on this page to webmaster@xerxx.se